﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SgMotion.Pipeline
{
  /// <summary>
  /// Texture format for assigned model textures.
  /// </summary>
  public enum TextureFormat
  {
    /// <summary>
    /// Use default (can be DXT or Color depending on source texture)
    /// </summary>
    NoChange,
    /// <summary>
    /// Uncompressed Color format.
    /// </summary>
    Color,
    /// <summary>
    /// DXT Compression.
    /// </summary>
    DxtCompressed
  }
}
